FrankTrollman wrote:I partially agree. There is truly no possible limit to what flavors you can draw upon. Write up a book on how your Drow are pseudo-Aztec and then fill up the book with classes like Jaguar Warrior, Eagle Warrior, Moon Warrior, Nahuali, Rain King, Manflayer, and so on. Pick a part of the fantasy world, pick a part of real world history, mix-n-match some adjectives and nouns, and you have another half dozen classes for an expansion book. Or more.
-Username17
but is Eagle Warrior, Moon Warrior, Pikeman, or Spearman different classes?
pikeman and spearman just have different preferred weapons. otherwise they still poke this with a sharp stick, which is part of what a swordsman (long, bastard, short, etc) does in part.
they picked an appropriate name oddly enough for WotC, when they picked "martial" as a "source" for 4th, as kung fu, karate, etc are all Martial arts.
what does a Moon Warrior do so differently form an Eagle Warrior or fighter that makes it need its own classes? Some flavor text to a style of fighting?
again most of these subclasses, as just mix-and-match, as you say, with little bits of other classes, so they really arent anything different.
part fighter, part cleric doesnt need its own class like Shaman, Paladin, etc. flavor your game the way you wish, but allow proper multiclassing to handle how to get some cleric in your fighter.
that fluff book that adds flavor to a class name is EXACTLY what an expansion is for.
Designer #12 says: Hey look at this character i made using parts fighter and parts cleric classes. Lets give it a name and some fluff and put it in a collection of other pre-made character ideas that ALSO use multiclassing, so people can have something ready and dont have to make their own tweaked version of a shaman.
if the Eagle Warrior changes into an eagle as a special thing.. then is that anything other than a fighter with shapechange/alter self spell ability?
let multiclasing handle this tiny dip into caster to get this ability without having to devote an entire level worth to get ALL the caster base functions.
psuedo-multiclassing if you will...
Fighter can take some Rage (only for fighters) ability (no NOT feat, because a feat is an accomplishment) and that adds flavor to make more like a barbaric character.
Lets call these functions Standard and Options.
Fighter:
Standard:
d20 HP
+1d6 damage
can use ANY weapon (trying to get the grab a chair and hit something with it thing with this one)
Options: (Pick two)
can go into a rage once per combat (+1d6 damage for 3 rounds)
thinks the best offense is a good defense (+1d8 HP)
etc
these are picked when you create your character. say something later allows you to improve your class functions... a wizard wants a little bit of fighter in him he takes the option to best O is good D to get more HP, or wants to have something for when spells run out and takes the option to get pissed off for an extra 1d6 dagger stabbing or quarterstaff thwacking for 3 rounds?
call it... mini-multi-classing, but not making a class
so a fighter can then do the same thing the wizard did and grab a shapechange (eagle) to flavor and mechanize him into being an Eagle Warrior, without having to make the class like a class, when it really offers nothing more than the little extra spell.
the ONLY good thing about the wonky character points system in 2.5 where you could pick abilities like darkvision to make your own type of race, or grab a thing from another class to have a bit of it to make your character stand out from the base Fighter. (off course without the crap in S&P that made the character point system just trash and bloat. AKA you could use a core-rules default but character points you didnt have enough to make the core-rules cleric with.)